
The Summoner is a mid-range mage who uses Sticks and Books. The class's primary stat is Energy. It is one of the more challenging characters to level solo. With good gear and an understanding of the mechanics, it can be very competitive in PvP. It has an important defensive skill, Damage Reflection, which can be cast on any party member (but only on one character at a time) and reflects incoming damage.
When creating this character, keep in mind that hotfixes are possible!
The class is available on new servers.
Main information
- Creation: instant
- Stats per level: +5
- Stats after creation:
- Strength: 21
- Agility: 21
- Vitality: 18
- Energy: 23
Stat descriptions
- Strength: required to equip gear.
- Agility: affects defense and attack speed; 30 Agility = +1 attack speed.
- Vitality: determines HP; 1 Vitality = 2 HP.
- Energy: 1 Energy = 1.7 mana; also increases AG and wizardry damage.
Professions
Summoner → Bloody Summoner → Dimension Master
Formulas for Summoner
- COMBO: 25% ENE + 50% MANA + 50% AG
- DEFENSE: AGI / 5 + VIT / 15
- Attack Rate PvP: AGI × 3
- Summoner damage:
- MIN: Energy / 7 + Agility / 15 + mana / 50
- MAX: Energy / 4 + Agility / 10 + mana / 40
- Attack Success Rate PvP: Agility / 100 × 300
- Defense Success Rate PvP: Agility / 3
- Attack Success Rate PvE: (400 * 5 + ((Dexterity * 3 ) / 2 ) + (Strength / 2)
- Received Elf Damage and Defense Buff: 80%
Weapons
- Sticks
- Books
Wings
- Wings of Curse
- Wings of Despair
- Wings of Dimension
- Golden Rain Wings
- Cursed Pain Wings
Armor sets
- Violent Wind
- Red Wing
- Ancient
- Demonic
- Storm Blitz
- Eternal Wing
- Queen
- Pain Bound
Main skills
Drain Life

Damage scales with Energy. Fully restores your HP regardless of the damage dealt. Cooldown: 10 seconds.
Chain Lightning

Damage scales with Energy. If there is no one else nearby, it deals 3 hits to a single target; if there is more than one target, the damage is split evenly among them.
Lightning Shock

Damage scales with Energy; deals area-of-effect damage. The primary skill for farming.
Buffs
Berserker

A self-buff with fixed values regardless of stats.
It does not stack with the Elf's damage buff: the two are mutually exclusive and cannot be active at the same time.
- Damage +50%
- Attack speed +40
- Defense −20%
- HP −20%
- Buff duration: 30 + Energy / 100 (max 180 seconds)
Damage Reflection

Cast on any one party member; increases that character's reflected damage. It can be cast on yourself, but then the buff power is reduced by 50%.
- Cooldown: 25 seconds
- Buff power: 25 + (Energy / 400) (max 100%)
- Buff duration: 5 + (Agility / 4000) (max 10 seconds)
Debuffs
Sleep

Puts an enemy or monster to sleep. No resistance.
- Cooldown: 4 seconds
- Success chance, %: 40 + (Curse Spell Increment / 3)
- Duration: 3 + (Energy / 10000) (max 6 seconds)
Weakness

A debuff that weakens the enemy's defense. Applies to all hostile characters and monsters within the area of effect.
- −15% Defense
- Duration: 10 seconds
- Cooldown: 10 seconds
- Success chance, %: 40 + (Curse Spell Increment / 3)
Innovation

A debuff that weakens the enemy's attack power. Applies to all hostile characters and monsters within the area of effect.
- −15% Attack Damage
- Duration: 10 seconds
- Cooldown: 10 seconds
- Success chance, %: 40 + (Curse Spell Increment / 3)