Defend the Fortress from Balgass and his Dark Elves

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General Information
- Schedule: Wednesday and Saturday at 21:00.
- Duration: 30 minutes.
- Location: Valley of Loren (164, 35) or via Warp Menu (M).
- Objective: Protect the Wolf Statue and Altars from Kundun's forces led by Balgass.
Battle Stages
Stand-by
- The village's safe zone transitions into a battle zone once the fight begins.
- Players cannot use personal stores or interact with NPCs during this period.
Battle Phase
- The battle lasts for 30 minutes.
- Characters killed during the battle will respawn at specific locations on the map.
- The objective is to defend and survive until the timer expires.
Wolf Statue
- This colossal guardian statue, imbued with the ancient power of the elves, possesses the ability to repel evil spirits and keep Kundun's forces at bay.
- However, during the event the statue becomes vulnerable and is attacked by Kundun's troops led by Balgass.
- Five altars surround the statue for protection; if these altars are destroyed, the statue will lose its power to defend the Fortress of Crywolf.

Altar Mechanics
- The altars empower and protect the Wolf Statue, but only elves can infuse them with power.
- If the altars are destroyed, the statue loses its defense, making them a primary target for Balgass's monsters.
- Success in this event depends on players defending both the altars and the elves who empower them.
Character Restrictions for Altar Contracts
- Five Muse Elf characters above level 350.
- While a contract is active between an altar and a Muse Elf, no further interactions are allowed.

Contract Details
- Maximum of two active contracts; no additional contracts are permitted.
- A contract fails if the character leaves the altar or is killed during the process.
- Contract activation: Five minutes after the contract is established, its effects take hold on the Wolf Statue.
- Shield generation: The number of shields created for the Wolf Statue depends on the number of characters with active contracts at the altar.
Shield Mechanics
- Initial shield status without contracts: Shield HP = 0.
- If a contracted character is killed: Shield HP = Total HP of the character at the time of the contract.
- Shield durability decreases as the contracted character's HP decreases.
Victory & Defeat
Success
- At least one altar remains intact, and the Wolf Statue is protected by the end of the battle.
- Balgass is defeated.
Failure
- All altars are destroyed, and no contracts remain active by the end of the battle.
- Balgass is not defeated.
Balgass has a 10% chance to drop a Condor Flame.