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Crywolf

Defend the Fortress from Balgass and his Dark Elves

Crywolf Fortress Crywolf Fortress

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General Information
  • Schedule: Wednesday and Saturday at 21:00.
  • Duration: 30 minutes.
  • Location: Valley of Loren (164, 35) or via Warp Menu (M).
  • Objective: Protect the Wolf Statue and Altars from Kundun's forces led by Balgass.
Battle Stages

Stand-by

  • The village's safe zone transitions into a battle zone once the fight begins.
  • Players cannot use personal stores or interact with NPCs during this period.

Battle Phase

  • The battle lasts for 30 minutes.
  • Characters killed during the battle will respawn at specific locations on the map.
  • The objective is to defend and survive until the timer expires.
Wolf Statue
  • This colossal guardian statue, imbued with the ancient power of the elves, possesses the ability to repel evil spirits and keep Kundun's forces at bay.
  • However, during the event the statue becomes vulnerable and is attacked by Kundun's troops led by Balgass.
  • Five altars surround the statue for protection; if these altars are destroyed, the statue will lose its power to defend the Fortress of Crywolf.
Wolf Statue and altars
Altar Mechanics
  • The altars empower and protect the Wolf Statue, but only elves can infuse them with power.
  • If the altars are destroyed, the statue loses its defense, making them a primary target for Balgass's monsters.
  • Success in this event depends on players defending both the altars and the elves who empower them.

Character Restrictions for Altar Contracts

  • Five Muse Elf characters above level 350.
  • While a contract is active between an altar and a Muse Elf, no further interactions are allowed.
Altar contract in Crywolf

Contract Details

  • Maximum of two active contracts; no additional contracts are permitted.
  • A contract fails if the character leaves the altar or is killed during the process.
  • Contract activation: Five minutes after the contract is established, its effects take hold on the Wolf Statue.
  • Shield generation: The number of shields created for the Wolf Statue depends on the number of characters with active contracts at the altar.

Shield Mechanics

  • Initial shield status without contracts: Shield HP = 0.
  • If a contracted character is killed: Shield HP = Total HP of the character at the time of the contract.
  • Shield durability decreases as the contracted character's HP decreases.
Victory & Defeat

Success

  • At least one altar remains intact, and the Wolf Statue is protected by the end of the battle.
  • Balgass is defeated.

Failure

  • All altars are destroyed, and no contracts remain active by the end of the battle.
  • Balgass is not defeated.

Balgass has a 10% chance to drop a Condor Flame.