We have rebalanced all Harmony option values to better suit high-stat gameplay. Harmony options now have a much greater impact on the game and matter a lot more when choosing gear for your character.
| Harmony options | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Option | Level | |||||||||||||
| +0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | |
| Weapons | ||||||||||||||
| Min. attack increase | 3 | 5 | 7 | 9 | 11 | 13 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
| Max. attack increase | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 60 | 70 | 80 | 105 |
| Required strength decrease | 5 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 135 |
| Required agility decrease | 5 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 135 |
| Attack increase (Min, Max) | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 85 | ||||||
| Critical damage increase | 20 | 30 | 40 | 50 | 100 | 110 | 120 | 135 | ||||||
| Skill attack increase | 45 | 55 | 65 | 75 | 100 | |||||||||
| Attack success rate increase (PVP) | 50 | 100 | 150 | 200 | 250 | |||||||||
| SD decrement increase | 3 | 5 | 8 | 15 | 20 | |||||||||
| SD bypass rate increase | 10 | |||||||||||||
| Staffs / Sticks / Books | ||||||||||||||
| Wizardry increase | 5 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 125 | 150 | 175 | 200 |
| Required strength decrease | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 60 | 70 | 80 | 105 |
| Required agility decrease | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 60 | 70 | 80 | 105 |
| Skill attack increase | 60 | 70 | 80 | 90 | 105 | 120 | 145 | 165 | ||||||
| Critical damage increase | 60 | 70 | 80 | 90 | 100 | 125 | 150 | 175 | ||||||
| SD decrement increase (cannot be inserted into a book) | 10 | 15 | 20 | 25 | 30 | |||||||||
| Attack success rate increase (PVP) | 50 | 100 | 150 | 200 | 250 | |||||||||
| SD bypass rate increase | 20 | |||||||||||||
| Armors | ||||||||||||||
| Defense increase | 5 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 150 |
| Max. AG increase | 5 | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 250 | |||
| Max. HP increase | 5 | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 250 | |||
| Life auto increment increase | 1 | 2 | 3 | 5 | 10 | 15 | 20 | 25 | ||||||
| Mana auto increment increase | 10 | 15 | 20 | 25 | 30 | |||||||||
| Defense success rate increase (PVP) | 50 | 100 | 150 | 200 | 250 | |||||||||
| Damage decrement increase | 4 | 5 | 6 | 7 | 8 | |||||||||
| SD ratio increase | 10 | |||||||||||||
SD decrement and SD ratio
SD decrement on weapons (for example, two swords with 20 + 20) changes the standard damage split from 90% SD / 10% HP to 50% SD / 50% HP.
In this case you will "stutter" when hitting such a character. You can avoid this by inserting 5 SD ratio into your items and having SD while dealing damage.
To avoid "stuttering" against a character with only 20 SD decrement on their weapon, 3 SD ratio in your set parts is enough.
Please note that the SD decrement option cannot be inserted into Summoner books.